POV-Ray : Newsgroups : povray.general : A pigeon/dove or other birds models - anyone? : Re: A pigeon/dove or other birds models - anyone? Server Time
8 Aug 2024 04:10:53 EDT (-0400)
  Re: A pigeon/dove or other birds models - anyone?  
From: Geoff Wedig
Date: 2 Mar 2001 07:52:50
Message: <3a9f97a2@news.povray.org>
Marc-Hendrik Bremer <Mar### [at] t-onlinede> wrote:

> Geoff Wedig schrieb in Nachricht <3a9e67f9@news.povray.org>...
>>Gilles Trans, in his discussion of the Wet bird scene, has a pointer to a
>>little bird, done in sPatch.  I used it for my Door into Summer pic,
>>forexample.  It's a fairly simple model, but depending on how detailed you
>>want, it might be sufficient.


> Thanks Geoff. I couldn't find the bird in your posted scenes, but I think
> it's now in an unpublished version.
> I got the model and it looks promising. Enough details for my scene, I
> think. At least it's a startingpoint for more e modelling if necessary.
> How did you do the textures? Or aren't they that important for your scene?
> If Gilles fails to uv-map a texture on it, I better not even try (well, I
> will but only if I have to). Or did you texture the individual patches?

Little of both, actually.  The bird is a fairly small segment of my scene,
so I didn't have to have hugely detailed textures.  First I seperated it
into body segment, beak, and legs, so I could texture them separately (did
this in sPatch).  The beak and legs could be textured pretty much uniformly
in color.  The body was a bit harder, but I created a streaky texture back
to front, then made a gradient on it from dark to light, with a slight color
change, in the up direction.  That gave me something that (very) roughly
approximated a color shift from the belly to the back, with a color
variation forming lines parallel to the feathers.  It didn't look *too* bad
in close ups, though I'll admit it didn't look great, but for the small size
in the pic, it worked great.

Geoff


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.